#ifndef GUARD_Camera_h
#define GUARD_Camera_h

#include "Map.h"
#include "Player.h"

class Camera
	{
	private:
		GLfloat left,right,top,bottom;
		Map* map;
		const Player* player;
		
	public:
		Camera(const Player& p, Map& m);
		
		void update();
	};

#endif